package com.info.game;


import com.badlogic.gdx.math.Vector2;
import com.level.game.Level;
import com.physics.game.StandardPhysicsWorld;

public class PlayLevel1 extends Level{

	@Override
	public void setPhysicsWorldDefinition() {
		this.physicsWorld = StandardPhysicsWorld.class.getCanonicalName();
		
		
	}

	@Override
	public void setContactListenerDefinition() {
		this.contactListener = FancyRobotsContactListener.class.getCanonicalName();
		
	}

	@Override
	public void fillWithInstructions() {
		this.addInstruction(new PlayInstruction1());
		
	}

	@Override
	public Vector2 getWorldMax() {
		return new Vector2(40,30);
	}

}
